Another example of this “blink cultural appropriation” is Far Cry 6 Incorporating concepts tidy Or “make do”, Cuba’s famous improvisational repair technique is a way to maintain its function. In the game, tidy It is the framework of the weapon customization and improvement system-as the game’s weapon expert Juan Cortez explained: “For the guerrillas, tidy Do not use what you have to make do, but use everything you have to create chaos. “
On the one hand, we might appreciate Ubisoft’s attempt to use Cuba to integrate culture into the game structure and go beyond the narrative level. tidy As a core mechanism, even the way it is pieced together with a series of weapons is no different, for example, fall outOn the other hand, the geopolitical and historical structure that is the foundation of Cuba’s innovative spirit-that is, more than half a century U.S. trade embargo with The collapse of the Cuban economy The “special period” in the early 1990s-completely ignored or only quoted when passed Far Cry 6As Dani joked, “If the Yangui blockade has taught us anything, it is how to keep running when you have nothing.”
Although informed players may find these subtle references, it’s important to remember tidy It is an approach that is both poor and geopolitical.Like a scholar Elzbeta Sklodovska Has shown that tidy Out of real need, not just creative originality.
Like a cockfight, possessing tidy In order to give a lovely boost to the audience Far Cry 6 Missed the mark. In fact, it is a perfect example of the type of casual neocolonialism practiced so frequently by today’s game developers, because they see the cultural image of Latin America as its most shining and sensational form of expression and use it as a production “Raw materials” refined technology products.
Then, in order to close this circle of neocolonial cultural appropriation, these video games are sold all over the world, including consumers in Latin America. A region This market has approximately 300 million players and generates more than $7 billion in annual revenue for Ubisoft and other multinational game publishers.
Ubisoft’s measures to improve the diversity and accuracy of cultural performance in its games show that it recognizes the importance of these issues to video game creators and audiences. But representation is only one aspect of the relationship between video games and culture-it certainly doesn’t hurt to have some Cuban or Latin American representatives involved. Far Cry 6 Development and writing team.In fact, game developers like Far Cry 6 Pick the global cultural elements that they think best suit their audience. Although they have checks and balances, trade-offs, and culturally sensitive consultants, they often make decisions based on outdated assumptions without understanding how their game content relates to the broader historical and cultural context.
sometimes Far Cry 6 Developers should be clearer—just as they decided to arbitrarily revolve their stories around Yara’s slavery practices in the 21st century. In the game, the Castillo regime rounded up dissidents and forced them to work in the tobacco fields, making slaves another manifestation of the depravity and ruthlessness of the dictator.
For narratives set in a simulated Cuba, this is particularly insensitive to the central role of the transatlantic slave trade in the island’s true history and culture.Slavery shaped Cuba Maybe more than the United States it owns: Cuba continued until 1886, that is, more than two decades after the United States abolished slavery, the United States itself was one of the last countries in the Western Hemisphere to abolish slavery. Nowadays, One-third of Cubans Identified as African American. It is irresponsible to make games around the theme of simulating slave labor in Cuba without considering this real history, and we should expect better.